CASCADE
CASCADE is a stylish first-person roguelite with a focus on blazingly fast movement. Slide from surface to surface, unlock and upgrade abilities and face otherworldly enemies and bosses, all while exploring a corrupted digital space.
But don't forget: Always keep on moving!
I am developing this project together with Joachim Merchie using the Godot Engine and featuring music by Alberto Mancini.
Some examples of my contributions for CASCADE:
- Fullscreen shadfer that adaptively subdivides the viewport into tiles, which then get filled via an atlas lookup
- Character and enemy designs
- First-person arms and animations
- Modular ability system that both the player and enemies use
- Reactive upgrade selection UI
- Settings and save system
- Tools to procedurally generate geometry
- Custom scene manager




